Isometric real-time strategy · February 3, 2027

One ruined coastal city, three forces, and a line nobody agrees on. Build a base, raise an army and take the city block by block, while every building you level and every civilian caught in it goes on your record.

Windows · SteamCampaign and skirmishOnline 1v1 in developmentFebruary 3, 2027US$19.99 at launch
Every match

Build. Hold. Break through.

01 · BUILD

Power, barracks, depot.

Lay down a base, send trucks for salvage and capture the control points that pay for everything after it. A strong economy opening decides more matches than any single fight.

02 · HOLD

Garrison the rooftops.

Put infantry in buildings, bunkers on the approaches and medics behind them. Scout what the other side is building, then build the answer.

03 · BREAK THROUGH

Bring the block down.

Armor, artillery and helicopters open the way. Walls come apart where they are hit, and a building that loses too much of itself falls into the street.

Captured in the game

Real gameplay.

Captured in the game with the interface on, from computer-versus-computer matches. Work in progress.
Three forces · Two per match

Asymmetric by design. Balanced by the map.

Each force has its own units, structures and three special abilities. Maps are mirrored, so both bases get identical terrain and the difference is how you play your side.

A desert-tan main battle tank with infantry in a ruined street at dusk
ISRAEL DEFENSE FORCESExpensive, precise and hard-hitting. Heavy armor, attack helicopters, interceptor batteries and on-call air strikes.Precision Strike · Smoke Screen · Illumination Flares
Fighters on an armed pickup truck in a narrow alley at dusk
HAMAS MILITANT WINGCheap, fast and hidden. RPG teams and technicals, mortars and rocket trucks, tunnel networks and IEDs.Rocket Barrage · Ambush · Burning Tires
A white UN armored carrier with a blue flag at a checkpoint
UN PEACEKEEPERSDurable and defensive. Medics, armored carriers and checkpoints hold ground; ceasefire zones and shelters protect civilians.Ceasefire Zone · Evacuation · Curfew Floodlights
The city is the battlefield

Nothing here is scenery.

DestructionBuildings are made of quarter-metre blocks. Shells bite out the wall they hit, breaches spill furniture into the street, and a block that loses its footing collapses with real physics.
RubbleCollapsed buildings stay as rubble that vehicles climb over and infantry fight across. The map you finish on is not the map you started on.
CiviliansCivilians are never targets. Every civilian death is counted against the side that caused it, and sheltering them is an objective.
Day and nightThe city runs on a live clock. Some abilities only work in daylight and some only after dark, so the same push plays differently at noon and at midnight.
Wounded and prisonersSoldiers go down wounded before they die. Medics can bring them back, and the other side can take them prisoner.
GarrisonsInfantry fight from windows and rooftops until the building is cleared or brought down around them.
Play your way

Campaign, skirmish and online.

CampaignEight missions against the computer. Each one is built around a habit that wins real matches, from the economy opening to combined arms to winning on points.
War cardsMissions pay out war cards for the win, the bonus goal and the staff plan. Spend them in the Armory to unlock units and abilities for the campaign.
SkirmishAny force against any force on either map, four difficulty levels, and five opponent styles from Blitz to Fortress. Everything is unlocked.
OnlineOne-on-one through Steam with quick match, lobbies and friend invites. In development for launch.
Battle reportEvery match ends with the numbers: kills and losses against the enemy's, charts of army strength and income across the battle, a letter grade, and commendations such as Clean Hands for causing no civilian casualties.
Boot campA guided tutorial that teaches the controls and the first ten minutes of a match.
The skirmish team selection screen: two rows of faction cards, a map preview, difficulty and opponent style
Skirmish setup: pick both forces, the map and how the computer plays.
The maps

Two districts at launch.

A painted aerial view of a war-damaged harbor district with piers and a ship
Harbor Ward. Wide streets, a shattered port and open plazas. Long sniper lanes.
A painted aerial view of a dense old quarter with narrow alleys and a domed market
Old Quarter. Dense blocks and tight alleys. Lots of garrisonable rooftops.

Map paintings are illustrations, not in-game footage.

Promotional art

Between the lines.

Key art and illustrations, not in-game footage.
Key art: a ruined boulevard divides a coastal city at dusk, armor on one side, fighters on the other, UN vehicles at a checkpoint between them
A UN carrier at a floodlit checkpoint between a tank crew and a group of fighters
The checkpoint.
A night battle over a harbor city with helicopters, rockets and a collapsing building
Night over the harbor.
About the setting

A fictional city, a real kind of war.

Ceasefire Line takes place in an invented city with invented place names. It is a strategy game about urban warfare and what it costs the people who live there. No side is the hero, civilians are never valid targets, and the game keeps count.

Every block counts.

Developed and published by Revenant Machine. Coming to Steam for Windows on February 3, 2027, at US$19.99.