Studio · Austin, Texas

We make games that hit hard and mean something.

Revenant Machine is an independent game studio in Austin, Texas, formerly Ghost Machine. We build fast, action-forward games for PC and Steam Deck and release them on Steam.

Our mission

Make action games that are fast to learn, hard to put down and willing to say something, then put them in players' hands on Steam, at a fair price, with nothing for sale that changes who wins.

01 · PLAY FIRST

Readable in a second.

Every game starts as a prototype that has to be fun in the first minute: clear goals, tight controls and fights you can read at a glance, on a monitor or a Steam Deck.

02 · SAY SOMETHING

Games with a point of view.

Our worlds are pulled from real streets, real headlines and the genre films we grew up on, from East L.A. to Edo Japan to a city of rogue androids.

03 · FAIR TO PLAYERS

No pay-to-win. Ever.

Buy the game, play the game. Anything optional is cosmetic, and nothing we sell changes damage, health, progress or who wins.

04 · SMALL ON PURPOSE

A small studio that ships.

One creative lead, a tight pipeline and modern tools let us move from idea to playable fast, and keep every game true to its original vision.

Neal “Neo” Nellans, founder and CEO of Revenant Machine
Founder & CEO

Neal “Neo” Nellans

Founder and CEO · Creator / Director on every Revenant Machine game

Neal “Neo” Nellans founded the studio in Austin, Texas as Ghost Machine, building early VR games for Oculus Rift and HTC Vive and VR experiences for brands at events such as SXSW and Dreamforce. He renamed the studio Revenant Machine as it moved into PC and Steam Deck games.

Neo designs, directs and builds Revenant Machine's games himself, working in Unity and Unreal Engine 5. He is the creator and director of ICE Wars, the isometric 3v3 vehicle-combat game set in East L.A.; Breeder Protocol, a 1–4 player co-op alien extraction roguelite; Hard Recall, a noir bullet-hell shooter about rogue androids; and Inkblade, an Edo-period stealth action RPG.

His games share a few habits: arcade-clear rules, a strong sense of place, a cast of characters who talk back, and a business model that never charges for power.

What we're making

Now in development.

All coming to Steam.

Press, partnerships and playtest keys: press@revenantmachine.com