Roguelike deckbuilder · Five witches, five familiars

The Root took the coven. Five witches climbed back out. Choose one, bring her familiar, and climb the Thorn Road: a cursed wood, a bridge of briars and a chapel lit by a thousand candles, with the Gardener waiting at the altar. Build a deck as you go. Every run is a new map.

Windows · SteamSteam Deck readyFree demo Feb 2 · Launches Feb 16, 2027
Official trailer · 0:56

Five witches. Five familiars. One Root.

Animated witch intros plus in-engine gameplay.
The story

The night remembers her own.

Something old woke under the coven's hill and put down roots. It took the chapel first, then the bridge, then the wood, and the sisters who tried to stop it became its gardeners. Five witches got out. Each of them lost someone to the briar. Each of them is going back in.

Coven of Thorns is a roguelike deckbuilder in the spirit of Slay the Spire, with one twist at its heart: you never climb alone. Your familiar is a second fighter with her own cards, her own turn and her own grudge, and the Root's children know exactly who to hunt first.

Coven of Thorns: the main menu under a full moon, the moonlit chapel and waterfalls behind it
The Coven Hall
01 · CHOOSE

A witch and her familiar.

Five witches, each with her own starting deck, sigil and card pool, and a familiar who fights beside her with cards of his own.

02 · CLIMB

Nine floors, three acts.

The Cursed Wood, the Thorn Bridge and the Candle Chapel. Pick your path across a branching map of fights, elites, events, merchants, treasure and campfires.

03 · CUT

Reach the Gardener.

Every boss you cut raises your ascension and unlocks new cards. Then the Root grows back, and the next map is harder.

The coven

Five witches. Five ways to climb.

Each witch has her own card pool, sigil and familiar.
Morwenna Blackthorn, a crimson-haired witch in a wide black hatVesper, an ash-black cat with crimson eyes
THE HEXCRAFTER

Morwenna Blackthorn

The disgraced heir of the Blackthorn line. Her hexes rot and her familiar finishes what they start.

Vesper · an ash-black cat that hunts what Morwenna marks.

Hexes · Thorned · marks and pounces
Isolde Vey, a white-haired witch in a black crescent-moon hatGrimald, an armored toad carrying a lantern
THE GATEKEEPER

Isolde Vey

The stoic guardian who held the gate when the coven fell. Her thorns are a wall; what pricks her feeds her.

Grimald · an armored toad older than the gate. Swallows thorns and asks for seconds.

Block · Briar Skin · punish attackers
Seraphine Lull, a silver-blue-haired witch with pearls and a teal-lined hatNightingale, a bird of bone and black feather
THE SIREN

Seraphine Lull

The siren of the coven. She doesn't fight the Root's children; she makes them fight each other.

Nightingale · a bird of bone and black feather that sings in Seraphine's voice.

Charm · Fear · turn enemies on each other
Kezia Ashgrove, a grinning red-haired pyromancer with bandaged armsCinder, an ember fox
THE PYROMANCER

Kezia Ashgrove

She burned her own grimoire rather than let the Root read it. She fights from memory, a page at a time.

Cinder · an ember fox. Burns brightest when it hurts.

Burn · exhaust · big swings
Nyx Hollowell, a dark-haired beastmistress in a fur-trimmed coatUrsk, a scarred brown bear with rope and bells
THE BEASTMISTRESS

Nyx Hollowell

Barely a caster; she doesn't need to be. Ursk does the arguing.

Ursk · a scarred bear that followed Nyx out of the Root once and will again.

Familiar-first · Power · maul
Coven of Thorns screenshot: Grimald's turn, the familiar casting from his own hand of cards against a Root Hound in the Cursed Wood
Grimald takes his own turn with his own hand.
Two fighters, one bond

You never climb alone.

After your witch acts, your familiar draws his own small hand and spends his own energy. His cards are cheap, fast and mean: scratches, pounces, hisses and ambushes that set up or finish what the witch began. Charms and cards let the two feed each other, and the strongest builds make them inseparable.

The Root knows it. Hounds bred to hunt familiars go for him first. If he falls, the witch is wracked with Grief: more Power, but every card costs more. Keep him alive, or make the Root pay for taking him.

The Thorn Road

Three acts of thorns and candlelight.

Real gameplay, captured in-engine.
Act I: Isolde and Grimald fight Rotlings among the roots of the Cursed WoodACT I
The Cursed Wood. Rotlings, root hounds and bramble swarms under a canopy that hasn't seen the sun in years.
Act II: the Wax Matron casts a golden sigil on the Thorn Bridge as Isolde and Grimald hold the lineACT II
The Thorn Bridge. Drowned acolytes, bog nuns and the Lantern Nun, who still prays. It still answers.
Act III: Kezia and Cinder burn the Gardener in the candle-lit nave of the Candle ChapelACT III
The Candle Chapel. A thousand candles, wax ghouls, the Wax Matron and the Gardener at the altar.
What's in the run

Build the deck. Survive the map.

Five witches, five decksEach witch has her own card pool, starting sigil and familiar. Unlock more of her cards by cutting bosses.
Familiar turnsYour familiar draws and plays his own hand every round. Hunters target him first; Grief kicks in if he falls.
Branching mapCombat, elites, events, merchants, treasure and campfires across nine floors. You choose the path.
CharmsRelics that change the rules: Lover's Knot feeds your familiar energy, Wax Doll heals when he falls, and dozens more.
Enemy intentsSee what every enemy plans before you commit a card, and read their passives with a hover.
Events & cursesBargains in the dark. Some choices give; some leave Doubt in your deck.
Standard · Daily · CustomClimb your own map, race everyone on the day's seeded map, or share a seed with a friend.
AscensionEvery victory adds teeth: tougher roots, meaner elites, new cards to find.
Compendium & recordsEvery card, charm and creature you've met, plus your runs, wins and best times.
Controller & Steam DeckFull gamepad support with on-screen prompts, and text sized for the Deck.
The Gardener, the thorn-crowned boss of the Thorn Road
The Root's children

The Gardener waits at the altar.

Thorn Wretches that were sisters once. Rotlings that come in threes. Cellar spiders nesting in a drowned chapel, bog nuns who still pray, and Root Hounds bred for one purpose: hunting familiars. Elites guard the way, and the Gardener, crowned in briar, tends the altar where the coven fell.

  • The Lantern NunSweeps the whole party and armors up every turn.
  • Brood HoundRuns with the pack. Mauls the beast first.
  • Wax MatronCandle ghouls at her skirts, wax in your lungs.
  • The GardenerThe boss of the Thorn Road. Cut her, and the Root grows back meaner.
Screenshots

Moonlight, candlelight and thorns.

In-engine. Click any screenshot to view it full size.
Key art

The coven, gathered.

Key art · not gameplay
Coven of Thorns key art: the five witches and their familiars gathered on a stone outcrop before the moonlit chapel
Five witches, five familiars.
Coven of Thorns poster art: Morwenna Blackthorn with her thorn staff and Vesper the ash cat under the full moon
Morwenna and Vesper.
Release

Mark the moon.

FREE DEMOFebruary 2, 2027The Cursed Wood with two witches, on Steam. Progress carries into the full game.
LAUNCHFebruary 16, 2027Windows on Steam. Steam Deck ready. Launch discount for the first week.

Wishlisting is the best way to support Coven of Thorns. Steam will let you know the day the demo opens, and the day it launches. Developed and published by Revenant Machine.